“There are two ways to be fooled. One is to believe what isn’t true. The other is to refuse to believe what is true.”
- Soren Kierkegaard
“Are video games recession-proof***? Sort of,*** experts say.”
Shannon Liao, the Washington Post, August 22, 2022
“The once ‘recession-proof’ video game industry is looking wobbly this year”.
Kurt Robson, verdict.co.uk, September 16, 2022
THE DATA
From 2019 to 2022, Americans’ trust in tech companies to do the right thing decreased by 26%, from 73% to 54%. Axios.com’s Ina Fried omitted the percentage, described it as “19 points”, and said it was “whopping”.
From 2021 to 2022, the international IT industry decreased by 58% , by $7.4 trillion, from $12.7 trillion to $5.3 trillion.
From 2021 to 2022, Americans’ trust in tech companies to do the right thing decreased by 5.3% , from 57% to 54%. Axios.com’s Ina Fried omitted the percentage, and described it as "down three percentage points ".
From 2021 to 2022, sales of video games, consoles and subscriptions decreased by 1.6%, from $191 billion to $188 billion. Verdict.co.uk’s Kurt Robson buried the data seventeen paragraphs down, and cut the decrease by 25%, from 1.6% to 1.2%. I have exposed his duplicity by using what was known in the old days as “fact checking”.
From 2021 to 2022, the average quarterly decrease in sales of video games, consoles and subscriptions was .4%.
In the 3rd Quarter of 2022, consumer spending on mobile games decreased by 9% , year-over-year.
In the 3rd Quarter of 2022, consumer spending on video games decreased by 5%, year-over-year.
In the 3rd Quarter of 2022, the 9% year-over-year decrease in consumer spending on mobile games was 80% greater than the 5% year-over-year decrease in spending on video games that same quarter.
In the 3rd Quarter of 2022, the 5% year-over-year decrease in consumer spending on video games was 1,149% greater than the .4% average quarterly decrease in sales of video games, consoles and subscriptions in the 1st and 2nd Quarter of 2022.
The great positive change is increasing hyper-exponentially, going forward in time.
That’s because moral and mental health vary directly with that of the subject’s etheric environment.
On August 22, 2022, directly in the face of the collapse of the video game industry, the Washington Post’s Shannon Liao widened her eyes to simulate honesty and questioned “Are video games recession-proof***?*** Sort of , experts say .”
On September 16, 2022, directly in the face of the collapse of the video game industry, verdict.co.uk said “The once ‘recession-proof’ video game industry is looking wobbly this year”.
On January 9, 2023, directly in the face of the death knell for video games, the abusively-named geektime.com questioned “Have the bells tolled for the game market or is it a false alarm?”
Where, under the false guise of familiarity, the uncredited Intelligence operative from geektime.com omitted the word “video”, to make the subject far less searchable.
That’s an example of the propaganda technique known as “compartmentalization”.
Geek - noun - a carnival worker who was so unskilled that the only thing the worker could do at the carnival to entice an audience was to bite off the heads of live animals
THE ARTICLES
On April 7, 2022, axios.com said “Americans’ trust in tech companies hits new low”.
Where author Ina Fried said “hits new low” to falsely imply that it had reached rock-bottom, and wouldn’t go any lower. She said “hits new low” because,
The article goes on to say “only 54 percent of Americans trust tech companies to do the right thing, down three percentage points from last year and a whopping 19 points since 2019.”
I’m guessing you noticed that, while Ina provided the numbers, she carefully hedged by omitting the far more impactful percentage decrease between them. She also said “points” because points are smaller than percentages, and because points are positive. You score points.
Those are examples of the propaganda technique known as “compartmentalization”.
So, I had to do the math to learn that, from 2019 to 2022, Americans’ trust in tech companies to do the right thing decreased by 26%, from 73% to 54%. Axios.com’s Ina Fried omitted the percentage, described it as “19 points”, and said it was “whopping”.
From 2021 to 2022, Americans’ trust in tech companies to do the right thing decreased by 5.3%, from 57% to 54%. Axios.com’s Ina Fried omitted the percentage, and described it as “down three percentage points”.
Here’s Ina Fried’s picture, in a Satanic purple sweater, with a Satanic green plant carefully positioned right next to her left eye:
(Ina Fried)
Can you see how the photograph is centered on her left eye? That’s because, to followers of the Left-hand path like Ina, the left eye is the “eye of Will” or the “eye of Horus”.
But don’t take my word for it:
‘The right eye is the Eye of Ra and the left is the Eye of Horus’.”
From “Freemasonry - Religion And Belief - The 3rd Temple”
Facebook: “Welcome to the Left-Hand-Path-Network, where Satanism is not about worship, but it’s study.”
I have included Ina Fried’s photograph so that you could get a better idea of what a generational Satanist Freemason in a position of marginal influence looks like.
She figured that the rubes would never notice the coded visual imagery.
They are all related to one another through the maternal bloodline. They comprise between twenty and thirty percent of the populace, and are hiding in plain sight in every city, town and village on Earth. It’s how the few have controlled the many all the way back to Babylon, and before.
But they say that the hardest part of solving a problem is recognizing that you have one.
Don Croft used to say “Parasites fear exposure above all else”.
On November 25, 2022, cnbc.com said “TECH - Tech’s reality check: How the industry lost $7.4 trillion in one year”.
Where author Rohan Goswami pretended to be an investigative reporter, but in fact omitted anything to compare the $7.4 trillion loss to, so that the reader wouldn’t be able to conceive the true magnitude of the decrease. That’s an example of the propaganda technique known as “compartmentalization”.
There’s nothing in the article about what the number was in 2021.
I had to look up another article to learn that, in 2021, the IT Industry was worth $12.7 trillion.
Then I had to do the math to learn that, from 2021 to 2022, the international IT industry decreased by 58%, by $7.4 trillion, from $12.7 trillion to $5.3 trillion.
On August 22, 2022, directly in the face of the collapse of the video game industry, the Washington Post’s Shannon Liao widened her eyes to simulate honesty and questioned “Are video games recession-proof***?*** Sort of, experts say.”
Here’s Shannon Liao’s picture, making a purportedly-secret Masonic “gesture of recognition” where both of her hands are extended forward with the thumbs raised, like in a Masonic handshake:
(Shannon Liao)
For any Coincidence theorists lingering in the readership, here’s a photo of Hershey CEO Michelle buck in a Satanic green suite, using the same purportedly-secret “gesture of recognition” that Shannon is in the photo immediately above (both hands extended forward with the thumbs raised, like in the Masonic handshake):
(Hershey CEO Michelle Buck, in Satanic green suit, with a Satanic green background, using the same purportedly-secret Masonic “gesture of recognition” that the Washington Post’s Shannon Liao is in the photo immediately above this one)
Can you see how Shannon and Michelle’s photographs are both centered on their left eyes? That’s because, to followers of the Left-hand path like Shannon and Michelle, the left eye is the “eye of Will” or the “eye of Horus”.
But don’t take my word for it:
‘The right eye is the Eye of Ra and the left is the Eye of Horus’.”
From “Freemasonry - Religion And Belief - The 3rd Temple”
Facebook: “Welcome to the Left-Hand-Path-Network, where Satanism is not about worship, but it’s study.”
I have included their photographs so that you could get a better idea of what generational Satanist Freemasons in positions of varying fairly influence look like.
They figured that the rubes would never notice the coded visual imagery.
They are all related to one another through the maternal bloodline. They comprise between twenty and thirty percent of the populace, and are hiding in plain sight in every city, town and village on Earth. It’s how the few have controlled the many all the way back to Babylon, and before.
But they say that the hardest part of solving a problem is recognizing that you have one.
Don Croft used to say “Parasites fear exposure above all else”.
On September 16, 2022, directly in the face of the collapse of the video game industry, verdict.co.uk said “The once ‘recession-proof’ video game industry is looking wobbly this year”.
Where author Kurt Robson said “looking wobbly” because, as a propagandist, he knows that seventy percent of readers only read the headlines, and his hedging generality goes a long way toward “compartmentalizing” awareness of the exponential speed and scope of the exponential decrease in the video game market which he is attempting to obfuscate.
He said “looking wobbly this year” to falsely imply that it wasn’t actually “wobbly”, but only looked that way, and that things were going to turn right back around in 2023.
The subhead goes on to question the truth of the demise of the video game industry with “Does the market slump mean game over for the video game industry***?***”
Where “slump” firmly implies that “it’s only temporary”, and that things are going to turn right around again in 2023.
This is what Kurt “buried” in the body text below, seventeen paragraphs down:
“Combined sales of games, consoles and subscriptions totalled a whopping $191bn globally in 2021. According to Ampere Analysis, this is due to drop by 1.2% to $188bn this year.”
For grade school children studying the subject in the future, asking the average American to read seventeen paragraphs in 2022 is like asking someone from 1950 to list all the books of the Bible in order.
And, unfortunately for Kurt, I did the math. It’s a 1.6% decrease, not a 1.2% decrease as he falsely alleged. Kurt downgraded the decrease by 25%, from 1.6% to 1.2%.
From 2021 to 2022, sales of video games, consoles and subscriptions decreased by 1.6%, from $191 billion to $188 billion. Verdict.co.uk’s Kurt Robson buried the data seventeen paragraphs down, and cut the decrease by 25%, from 1.6% to 1.2%. I have exposed his duplicity by using what was known in the old days as “fact checking”.
Here’s Kurt Robson’s picture, making a purportedly-secret Masonic “gesture of recognition”:
(Verdict writer Kurt Robson, pointing to his temple in a purportedly-secret Masonic “gesture of recognition”)
Can you see how Kurt’s photograph is centered on his left eye? That’s because, to followers of the Left-hand path like Kurt, the left eye is the “eye of Will” or the “eye of Horus”.
He figured that the rubes would never notice the coded visual imagery.
And, now, for any Coincidence theorists lingering in the readership, here’s a LinkedIn profile picture of a Software Engineer using his left hand to point to his temple - it’s the same purportedly-secret Masonic “gesture of recognition” that the Verdict’s Kurt Robson is in the photo immediately above:
(Software Engineer, using his left hand to make a purportedly-secret Masonic “gesture of recognition” to his left eye).
Can you see how the photograph is centered on his left eye? That’s because, to followers of the Left-hand path like this Software Engineer, the left eye is the “eye of Will” or the “eye of Horus”.
He figured that the rubes would never notice the coded visual imagery.
And, for those who respect only the lash, here’s an historic depiction of purportedly-secret Masonic “gestures of recognition”; the “pointing to the temple” gesture that we’re discussing is in the top left corner:
[image]
(Historic depictions of purportedly-secret Masonic “gestures of recognition”)
I have included all of these images so that you could get a better idea of what generational Satanist Freemasons in positions of varying influence down through the ages look like.
They are all related to one another through the maternal bloodline. They comprise between twenty and thirty percent of the populace, and are hiding in plain sight in every city, town and village on Earth. It’s how the few have controlled the many all the way back to Babylon, and before.
But they say that the hardest part of solving a problem is recognizing that you have one.
Don Croft used to say “Parasites fear exposure above all else”.
On December 2022, statista.com said “The global information technology (IT) industry spending for 2022 is estimated to be at approximately 5.3 trillion U.S…”
Thus, from 2021 to 2022, the IT industry worldwide decreased by 58%, from $12.7 trillion to $5.3 trillion.
On January 9, 2023, directly in the face of the death knell for video games, geektime.com said “Have the bells tolled for the game market or is it a false alarm?”
Where the anonymous author named “guest contributor” questioned “have the bells tolled” because, as a propagandist, they know that seventy percent of readers only read the headlines, and his hedging generality goes a long way toward “compartmentalizing” awareness of the exponential speed and scope of the decrease in the vido game market which they are attempting to obfuscate. Did you notice how they omitted the word “video” from “video game” under the false guise of familiarity?
For those unaware, anytime an author is uncredited it is proof that said author is an Intelligence operative.
Here’s what they “buried” in the body text below:
“The NPD Group reported a 5% decline in consumer spending on video gaming in Q3-2022 compared to Q3-2021. Sensor Tower reported that U.S. consumer spending on mobile games during the same quarter fell by 9% year over year.”
They said 5% decline" because it’s softer than “dropped” or “decreased”. Declines are gradual.
They said “fell by 9%” because it’s softer than “dropped” or “decreased”, but mostly as a thinly-veiled reference to the fallen Lord Lucifer.
(The fall of Lucifer, from “Paradise Lost”, by John Milton, 1667)
There’s a strict rule in journalism, where you list the highest number or percentage first, and then the rest in descending order. Here, the unnamed Intelligence operative from the abusively-named geektime.com brazenly inverted it, to do what little they could to hedge.
Geek - noun - a carnival worker who was so unskilled that the only thing the worker could do at the carnival to entice an audience was to bite off the heads of live animals
In the 3rd Quarter of 2022, consumer spending on mobile games decreased by 9% , year-over-year.
In the 3rd Quarter of 2022, consumer spending on video games decreased by 5%, year-over-year.
In the 3rd Quarter of 2022, the 9% year-over-year decrease in consumer spending on mobile games was 80% greater than the 5% year-over-year decrease in spending on video games that same quarter.
Jeff Miller, Libertyville, IL, February 7, 2022
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